Of course, even if you could, there's no map. To make matters worse, however, DS9 is not fully navigable, and with this level of graphic detail, you'll instinctively want to go exploring. Your brain really starts to bend when you try perimiter navigation, which takes you not forward or backward but sort ofaround things. The method of navigation, like the one used in Buried in Time, is counter-intuitive. Harbinger is a very good-looking, terrific-sounding, high-gloss parade of missed opportunities. Your stay at the station ultimately involves the murder of an ambassador I won't spoil the ending by giving away any major plot points. Players take the role of an envoy whose shuttle hard-lands at DS9 after being attacked by rogue drones of unknown origin. Someday one probably will bebut this isn't it. Okay, Deep Space Nine is rather a slow, dragging show, but a game based in that world could have been cool.
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